Eclipse 3.5 and FDT 3.2 for Actionscript development – Part 2 – Additional plugins

In the first post of the serie I explained how to install a plugin. Here is a list of additional plugins that you can install if you need the provided features:

  • Subclipse
    Update site: http://subclipse.tigris.org/update_1.6.x

    Subclipse is an Eclipse Team Provider plug-in providing support for Subversion within the Eclipse IDE.

    Subclipse

  • ExploreFS
    Update site: http://www.junginger.biz/eclipse/

    ExploreFS is a tiny plugin that opens a selected file in the folder of the native file manager. It adds “Explore in File System” to the context menu of Eclipse’s package explorer, resource navigator, and other views.

    ExploreFS

  • Eclipse XML Editors and Tools
    Update site:  Galileo – http://download.eclipse.org/releases/galileo (included in Eclipse)
    Select Programming languages -> Eclipse XML Editors and Tools

    XML, DTD and XML Schema Editors, validators, and XML Catalog support for Eclipse. Installing this you will be able to edit XML files inside Eclipse.

    XML

  • PixelBender Outline View
    Website: http://blog.joa-ebert.com/2008/10/08/pixelbender-outline-view/

    PixelBender Outline is a simple view for Eclipse. It allows you to browse through compiled PixelBender kernel files (pbj). Usually it is quite annoying when working with PixelBender. You always have to debug the shader if you did not write it yourself to know about parameters and stuff. The PixelBender Outline view allows you to navigate through that information in a comfortable way.

  • MetaLaunch
    Website: http://blog.joa-ebert.com/2009/05/11/metalaunch-for-eclipse/

    Ever wanted to start multiple launchers with one single click in Eclipse? MetaLaunch will solve this issue. Just select the launchers you want to start and then change the order to fit your needs. You can also select to launch those tasks sequential or in a one shot.

  • FlashHunter Deluxe
    Website: http://blog.joa-ebert.com/2008/06/17/flashhunter-deluxe/FlashHunter is a neat Eclipse plug-in Joa Ebert wrote that allows you to kill all running Flash player instances with a single click. He was implementing the fast Fourier transformation in Flash and he had a stupid error that caused an endless loop. Since he was testing with the standalone player the only way to get rid of it was Ctrl+Alt+Del and killing it. This was not really a nice workflow so he wrote the plug-in.

Feel free to suggest any other useful plugin posting a comment on this page.

Next post will be: Eclipse 3.5 and FDT 3.2 for Actionscript development – Part 3 – Configuration

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Eclipse 3.5 and FDT 3.2 for Actionscript development – Part 1 – Installation

In the last four years I always used FlashDevelop for Actionscript 2 and 3 development but some time ago I decided to give a try to the Eclipse and FDT combo for various reasons:

  • Cross-platform
    Actually I’m using Windows but I’m hoping to switch to MacOS X as soon as possible and I would like to mantain my workflow. Unfortunately FlashDevelop is Windows only.
  • Advanced Refactoring
    Advanced Refactoring add common refactoring tools like Rename Type, Rename Variable/Function, Rename Package and Move Type to the FDT 3 editor.
  • Advanced Code Completition
    This powerful feature auto-completes words and phrases during typing. The advanced code completion function is available for imports, types, members and lots of basic key words. FDT 3 code completion furthermore supports generators by using extension points.
  • Improved Autocompletition
    You can now use the auto-completion to generate whole methods. Insert a name into the body of a class and press <CTRL>+<SPACE> and a new method with that name will be created. You can also generate a constructor by the same procedure if the constructors name begins with the class name.
  • Organize imports
    FDT 3 enables your editor to organize and to perform all necessary imports for a complete package or even for your whole project by a single shortcut and certainly adds missing ones automatically. Thereby, moving classes and packages or renaming them becomes quite easy.
  • Live Error Highlighting
    The integrated ActionScript parser allows detecting and visualizing lexical and syntactical errors continuously while typing new code to the editor frame and for more, a semantic analysis is performed permanently to check types, members and declarations of both the current file and the whole project. Different kinds of problems can be tagged with “error”, “warning” or “ignore”. FDT 3 offers the opportunity to add problem generators to FDT 3 by using extension points.
  • Live Templates
    Templates provide a fast way to write typical coding structures. FDT 3 analyses the surrounding code and suggests variables matching the template like types and members.
  • Quickfixes
    Quickfixes are available for many syntactical and semantic problems. This covers a wide range of e. g. non terminated statements up to undeclared variables. FDT 3 will automatically add the semicolon where necessary or define a variable with the correct type.
  • Formatter
    An integrated and extensively configurable formatter will format the source code when you demand it by shortcut. All source code that is generated by FDT 3 will automatically be formatted as well. The formatter can be configured specifically for each project.

While testing this combination I decided to document everything for a future reinstallation and is not a bad idea share it with everyone, so here it comes this serie of posts on Eclipse and FDT integration in your development workflow.

Installation instructions

1) Install Java Runtime Environment

You can choose between Sun Java SE or Oracle JRockit (if your processor is Intel):

  • Java SE Runtime environment
    The Java SE Runtime Environment contains the Java virtual machine, runtime class libraries, and Java application launcher that are necessary to run programs written in the Java programming language. It is not a development environment and does not contain development tools such as compilers or debuggers.
    Download from: http://java.sun.com/javase/downloads/index.jsp
  • JRockit
    The JRockit JVM is a high performance JVM developed to ensure reliability, scalability, manageability, and flexibility for Java applications. The JRockit JVM delivers a new level of performance for Java applications deployed on Intel 32-bit (Xeon) and 64-bit (Xeon, Itanium, and SPARC) architectures at significantly lower costs to the enterprise. Furthermore, it is the only enterprise-class JVM optimized for Intel architectures, providing seamless inter operability across multiple hardware and operating configurations. The JRockit JVM makes it possible to gain optimal performance for your Java applications when running it on either the Windows or Linux operating platforms on either 32-bit or 64-bit architectures.
    Download from: http://www.oracle.com/technology/software/products/jrockit/index.html

2) Install Eclipse 3.5 (Galileo) Platform Runtime Binary

These drops contain only the Eclipse Platform with user documentation and no source and no programmer documentation. The Java Development Tools and Plug-in Development Environment are NOT included. You can use these drops  when you don’t need the entire SDK. Basically is a full working minimal Eclipse. I prefere to use this version and then install Java Development Tools to add ANT support. No useless stuff.

  • Download from: http://download.eclipse.org/eclipse/downloads/drops/R-3.5-200906111540/index.php#PlatformRuntimeDownload Eclipse
  • Put the “eclipse” folder in C:\ or in any other path without spaces in the name. I used C:\.
    Eclipse folder
  • Edit the file C:\eclipse\eclipse.ini and replace the content with this (if you want you can customize the memory settings):
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    -vmargs
    -Xms128m
    -Xmx1024m
    -XX:MaxGCPauseMillis=10
    -XX:MaxPermSize=128m
    -XX:PermSize=64m
    -XX:+UseParallelGC
  • If you installed JRockit you need to add also this line at the beginning of the file:
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    -vm
    "C:\Program Files\JRockit\jre\bin\javaw.exe"
  • Create a shortcut to your “C:\eclipse\eclipse.exe” file and use it to launch Eclipse.

3) Plugins installation

To install the plug-ins you need to launch eclipse and go to Help -> Install new software….
For every plugin is provided an Update site. To use it you need to go to Help -> Install new software… and click on the Add… button.

Install new software
Then insert the plugin name in the Name field and copy and paste the location of the Update site (provided under the plugin name in this post) in the Location field.

Install new software 2
Then you have to select the desired update site from the combobox labeled Work with:.

Install new software 3
The available software will be listed. Select the software that you want to install and click the button Next >.

Install new software 4
Finally start Eclipse.

If an Update site is not provided, you need to go to the Website of the plugin and download it, the place it manually in the  “c:\eclipse\plugins” directory.
Note: Windows, Mac OS X, and Linux are supported by every plugin.


  • ANT (included in Java Development Tools aka JDT)
    Update site:  Galileo – http://download.eclipse.org/releases/galileo (included in Eclipse)
    Select Programming languages -> Eclipse Java Development Tools

    Apache Ant is a software tool for automating software build processes. It is similar to make but is implemented using the Java language, requires the Java platform, and is best suited to building Java projects.

    ANT

  • FDT3 (Development Tools for Flash)
    Update site: http://fdt.powerflasher.com/update/
    Update site beta version: http://fdt.powerflasher.com/update_beta/

    FDT 3 is the most powerful development environment for serious Flash and AS2/AS3 programming. With its highly efficient and time-saving features, FDT 3 will enhance your coding workflow and increase your productivity enormously.
    Try out FDT 3 and discover pure coding comfort.

    FDT is an amazing plug-in for the already mighty platform Eclipse. Thereby, it is platform independent and usable on nearly every system.

    With FDT 3, Eclipse turns into a powerful Flash and ActionScript editor with a workspace-wide incremental builder providing expend features like live error highlighting and quickfixes without compiling. Advanced code completion speeds up your workflow as well as auto code generation for variables, functions or even classes. The integrated formatter allows comprehensive and complex code customizing at any time. By the refactoring function, renaming of functions or classes at high project level becomes quite simple.

    For more, FDT integrates the Flex SDK Debugger into the Eclipse Debugging Perspective to provide the same debugging comfort as known from JDT and FlexBuilder

    See the list of all FDT features and take a look at the descriptions and the demonstrations of FDT’s power.

    FDT

Next post will be: Eclipse 3.5 and FDT 3.2 for Actionscript development – Part 2 – Additional plugins

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Flash Camp Birmingham ‘09 – June 16th, 12-8pm

flash_camp_birmingham

From the official website:

Flash Camp Birmingham is a completely free event organised by the Midlands Flash Platform User Group.

Over an afternoon and evening, experts in Flash, Flex and AIR will share their knowledge through presentations and talks. Come and meet the some of the Adobe team, Community Leaders and network with fellow developers and designers.

Whether you’re just getting started with the Flash Platform, or consider yourself a pro, there’s something for you!

This is the schedule:

To register visit the official website.
See you there!

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Adobe Flash CS4 Professional Update (10.0.2)

This update for Flash CS4 Professional (10.0.2) addresses issues related to compiling large projects. Specifically, it addresses stability and performance issues related to large animation files, such as timeline scrubbing and looping and nested movie clips, as well as text handling. For more details, read the technote. For more about this update from Richard Galvan, product manager for Adobe Flash Professional, visit Richard Galvan’s blog.

From the technote:

Issue addressed by the Adobe Flash CS4 Professional update (10.0.2):

Adobe Flash® CS4 Professional (10.0.2) addresses issues regarding the compiling of large project files as well as the following key issues:

  • Performance issues when dragging objects on stage, scrubbing the timeline, entering symbol edit mode in large AS 2.0 and AS 3.0 files.
  • Performance issues when opening large files or files with many nested symbols.
  • Performance issues when working in the library such as scrolling, selecting items in the library, dragging item to stage, editing symbol from library.
  • Several crashes involving creating a text field on stage and opening certain files.
  • Graphic symbol looping setting changes when apply color effect to instance in Properties Inspector.
  • gotoAndPlay("framelabel") compiles differently in CS3 versus CS4
  • Put back the JSAPI that allows users to publish FLA files without opening them fl.publishDocument( flaURI [, publishProfile] );

Bugs fixed in this release:

  1. AS2 Doc Crashes CS4 when buttons not rendered correctly
  2. Auto Format beaks the code if encounters ++ or — with an array inside if statement
  3. Clicking through movie clip with large preview takes long to select in the Library in AS 3.0 file
  4. Scrubbing and pressing Enter to play timeline is not smooth, slower in AS3 documents
  5. Width and Height of instance incorrect after frame 2 if apply tween to instance with filter
  6. 3D tools appear incorrectly to a child movie clip when applying skew and rotation to the parent 2d movie clip.
  7. Changing Width/Height for nested 2d>3d movie clip from Property Inspector does not work. After scrubbing the hot text, it snaps back to the original size.
  8. Dragging from Library to Stage is slow in some files in CS4
  9. Selecting items in the library is slow in CS4
  10. Scrolling the library (vertical scroll bar) is slow compared to CS3
  11. In a FLA with lots of library items, double clicking a symbol "in the edit mode" hangs Flash on Mac.
  12. Library contents explode CS4 memory (CS3 sits at 75M)
  13. Performance issue with Stagecore (AS 3.0 fla) – scrubbing, moving, altering objects.
  14. Object visibility is compromised when created inside empty groups in AS 3.0 fla files.
  15. Double clicking symbol or symbol name in library hangs Flash; library contains a lot of items
  16. Text with device font disappears when it is selectable
  17. Component parameters don’t work for scenes greater than scene 1
  18. Selecting frames with textfields is a lot slower if the Components Inspector panel is opened
  19. Empty maskee incorrectly renders mask invisible rather than visible
  20. Crash when opening a FLA that uses a font symbol whose name was identical to the Postscript name of the underlying font (and the font is missing)
  21. Optimize a section within a shape leaves gaps in the shape
  22. Optimize opening and closing FLA files, frame manipulation for FLAs with many frames
  23. Win only: Crash on exit when the text field is in edit mode and clicking X button to quit without save
  24. Compiler errors when opening "Air Settings" while ADL still running.
  25. (screens) Timeline playhead can’t scrub and jitters when playing anything that spans frames
  26. gotoAndPlay("framelabel") compiles differently in CS3 versus CS4
  27. Scrubbing the timeline and selecting frames is much slower in CS4 than in CS3
  28. Crash when creating a text object on stage when there are corrupted fonts
  29. Graphic symbol looping setting changes when apply color effect to instance in Property Inspector
  30. Files with lots of nested clips suffer from performance issue (file open) in Flash CS4
  31. Edit in Place of 2d objects which has 3d movieclips nested inside is not functioning correctly.
  32. Edit in place is slow for complex instances in Flash Player 10 documents
  33. Breaking apart a nested movie clip erases instance name of child movie clip
  34. Efficient calculation between keyframes so dragging is faster and generally makes people happier if spans are long and complex.
  35. AS3 Components not compiling correctly when using the Component Definition dialog
  36. Windows Only: Flash crashes when double clicking a FLA to open while a current FLA is opened with text block selected
  37. Can’t interact with Flash because modal dialog is up (but hidden behind the workspace) when switching between applications
  38. From crash reporter: crash on Mac when double click to enter symbol edit mode (when the black dotted rectangle is drawn)
  39. Mac IDE flashes when right-clicking on Library after doing Test Movie
  40. Performance is slow after double clicking movie clip to enter edit mode and exit
  41. Setting an instance’s width and/or height to 1 makes W and H hot text unusable in the vertical PI.
  42. Hot text in the Vertical PI for X, Y, W, H displays only 1 decimal point while edit field displays 2
  43. Export image: Dimension values in Export dialog and Vertical PI do not match which is misleading to user.
  44. Crash when selecting text field on stage with many fonts on user’s system.
  45. Text Property Inspector is stuck and some controls on the PI are not drawn with certain fonts on user’s system
  46. The JSAPI that allows users to publish FLA files without opening them was inadvertantly removed when the Project Panel was deprecated.
  47. "Export classes in frame" behavior is different in CS3 than in CS4
  48. Drag and drop large nested symbol from library to stage hangs Flash
  49. Dragging from Library to Stage slow on subsequent drag or after scrubbing the timeline
  50. Scrubbing and pressing Enter to play timeline is not smooth, slower in AS3 documents
  51. Width and Height of instance incorrect after frame 2 if apply tween to instance with filter
  52. Large amounts of text nested in a symbol causes performance problems in non-AS3 documents
  53. Playback in authoring is not smooth (playhead skips frames), cannot stop it when hitting enter, eventually hangs and takes long to respond (both AS 2.0 and AS 3.0)
  54. Performance Creating Exported Symbol when the classpath contains lots of files and folder
  55. Create ease, undo after first edit removes ease
  56. Selecting and deselecting raw shape after convert to symbol spikes memory and/or crashes
  57. FLA crash on open when fonts loaded
  58. Mac only: User input resets to previous setting when attempting to change any value in Vertical PI input area
  59. Accessing a Windows SWF after it has been moved or deleted crashes Flash
  60. Crashing when re-opening FLA after cancelling publish
  61. Crash in test movie when running a file with video and filters

You can download the update from here.

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[AS3 SNIPPET] If else short form (ternary/tertiary operator)

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var visits:Number = 10;
var action:String = (visits>=1) ? "Welcome back" : "Hi first time visitor";
trace(action); //traces ‘Welcome back’

Source: http://www.actionscript4.me/articles/as3-snippet-if-else-conditional-written-short/

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[AS3 SNIPPET] Associate identifier to loop block

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var i:Number;
var j:Number;
mainLoop: for (i = 0; i < 10; i++)
{
    for (j = 0; j < 10; j++)
    {
        if (i > 3 && j > 3)
        {
            break mainLoop;
        }
    }
}

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London Flash Platform User Group (30/04/2009)

2009_04_header

In a couple of hours I’m going to listen Seb Lee-Delisle and Carlos Ulloa talking about Papervision 3D.

From the London Flash Platform User Group website:

Papervision3D, Simplified (19:00 – 20:00) – Seb Lee-Delisle
Finally! Realtime 3D in Flash is taking off and there has never been more demand for 3D games, apps and websites. And naturally, with such a powerful library comes somewhat of a steep learning curve.

This session will cover how to create 3D objects in code, import them from other 3D apps and even make a simple game.

We Make. You Enjoy (20:15 – 21:15) – Carlos Ulloa

Dive deep into the third dimension with the creator of Papervision3D and discover the secrets behind his latest interactive 3D experience, HelloEnjoy.com.

The session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges of real time 3D in Flash, giving an inside view of the entire creation process, from concept and planning, to development and art production.

For more informations click here.

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[AS3 SNIPPET] Copy text to clipboard

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System.setClipboard("Lorem ipsum");

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[AS3 SNIPPET] Webcam supported modes

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function webcamSupportedModes(minW:Number, minH:Number, maxW:Number, maxH:Number, fps:Number, step:uint = 20)
{
    var cam:Camera = Camera.getCamera();
   
    for (var w:uint = minW; w < maxW + 1; w = w + step)
    {
        for (var h:uint = minH; h < maxH + 1; h = h + step)
        {
            cam.setMode(w, h, fps);
            if (w == cam.width && h == cam.height)
            {
                trace(cam.width + " x " + cam.height + " @ " + cam.fps);
            }
        }
    }
}

webcamSupportedModes(320, 240, 640, 480, 15, 100);

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[AS3 SNIPPET] Object to URLVariables

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function objectToURLVariables(parameters:Object):URLVariables
{
    var paramsToSend:URLVariables = new URLVariables();
    for (var i:String in parameters)
    {
        if (i != null)
        {
            if (parameters[i] is Array)
            {
                paramsToSend[i] = parameters[i];
            }
            else
            {
                paramsToSend[i] = parameters[i].toString();
            }
        }
    }
    return paramsToSend;
}

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